- <init>
- add
- containsWeapon
Searches the list of weapons contained in this plan to see if the given weapon
is part of it.
- getDebugDescription
- getEntityActionVector
Builds a Vector of all the actions, EntityAction, that make up this firing plan.
- getExpectedCriticals
- getExpectedDamage
- getHeat
- getKillProbability
Models the probability of each individual weapon getting a kill shot. We treat
each weapon shot as a
- getTwist
- getUtility
- setUtility