shooter.setArmsFlipped(true); FiringPlan betaStrike = getFullFiringPlan(shooter, target, ammoConservation, game); betaStrike.setFlipArms(true); if(betaStrike.getUtility() > alphaStrike.getUtility()) { alphaStrike = betaStrike;
FiringPlan betaStrike = guessFullFiringPlan(shooter, shooterState, target, targetState, game); betaStrike.setFlipArms(true); if(betaStrike.getUtility() > alphaStrike.getUtility()) { alphaStrike = betaStrike;