@Override public void end() { if (!state.isGameOver()) { logger.debug("END of gameId: " + this.getId()); endTime = new Date(); state.endGame(); for (Player player : state.getPlayers().values()) { player.abort(); } } }
@Override public synchronized void concede(UUID playerId) { Player player = state.getPlayer(playerId); if (player != null && !player.hasLost()) { logger.debug("Player " + player.getName() + " concedes game " + this.getId()); fireInformEvent(player.getLogName() + " has conceded."); player.concede(this); } }
protected UUID pickChoosingPlayer() { UUID[] players = getPlayers().keySet().toArray(new UUID[0]); UUID playerId; while (!hasEnded()) { playerId = players[RandomUtil.nextInt(players.length)]; Player player = getPlayer(playerId); if (player != null && player.isInGame()) { fireInformEvent(state.getPlayer(playerId).getLogName() + " won the toss"); return player.getId(); } } logger.debug("Game was not possible to pick a choosing player. GameId:" + getId()); return null; }
protected UUID findWinnersAndLosers() { UUID winnerIdFound = null; for (Player player : state.getPlayers().values()) { if (player.hasWon()) { logger.debug(player.getName() + " has won gameId: " + getId()); winnerIdFound = player.getId(); break; } if (!player.hasLost() && !player.hasLeft()) { logger.debug(player.getName() + " has not lost so he won gameId: " + this.getId()); player.won(this); winnerIdFound = player.getId(); break; } } for (Player player : state.getPlayers().values()) { if (winnerIdFound != null && !player.getId().equals(winnerIdFound) && !player.hasLost()) { player.lost(this); } } return winnerIdFound; }
@Override public void setConcedingPlayer(UUID playerId) { Player player = null; if (state.getChoosingPlayerId() != null) { player = getPlayer(state.getChoosingPlayerId()); } else if (state.getPriorityPlayerId() != null) { player = getPlayer(state.getPriorityPlayerId()); } if (player != null) { if (!player.hasLeft() && player.isHuman()) { if (!concedingPlayers.contains(playerId)) { logger.debug("Game over for player Id: " + playerId + " gameId " + getId()); concedingPlayers.add(playerId); player.signalPlayerConcede(); } } else { // no asynchronous action so check directly concedingPlayers.add(playerId); checkConcede(); } } else { checkConcede(); checkIfGameIsOver(); } }
StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(' '); int count = 0; for (Player player : this.getState().getPlayers().values()) {
end(); if (remainingPlayers == 0 && logger.isDebugEnabled()) { logger.debug("DRAW for gameId: " + getId()); for (Player player : state.getPlayers().values()) { logger.debug("-- " + player.getName() + " left: " + (player.hasLeft() ? "Y" : "N") + " lost: " + (player.hasLost() ? "Y" : "N")); logger.debug("Player " + player.getName() + " has won gameId: " + this.getId()); player.won(this);
logger.fatal("Game exception gameId: " + getId(), ex); if ((ex instanceof NullPointerException) && errorContinueCounter == 0 && ex.getStackTrace() != null) {