@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
if (!super.hasMoreActivationsThisTurn(game) || !(condition == null || condition.apply(game, this))) {
return ActivationStatus.getFalse();
}
if (!controlsAbility(playerId, game)) {
return ActivationStatus.getFalse();
}
if (timing == TimingRule.SORCERY
&& !game.canPlaySorcery(playerId)
&& null == game.getContinuousEffects().asThough(sourceId, AsThoughEffectType.ACTIVATE_AS_INSTANT, this, controllerId, game)) {
return ActivationStatus.getFalse();
}
return new ActivationStatus(costs.canPay(this, sourceId, controllerId, game), null);
}