public BoostOpponentsEffect(int power, int toughness, Duration duration, FilterCreaturePermanent filter) { super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, toughness < 0 ? Outcome.UnboostCreature : Outcome.BoostCreature); this.power = power; this.toughness = toughness; this.filter = filter; setText(); }