RequirementEffect effect = entry.getKey(); for (Ability ability : entry.getValue()) { UUID playerToAttack = effect.playerMustBeAttackedIfAble(ability, game); if (playerToAttack != null) { playersToAttackIfAble.add(playerToAttack);
RequirementEffect effect = entry.getKey(); for (Ability ability : entry.getValue()) { UUID playerToAttack = effect.playerMustBeAttackedIfAble(ability, game); if (playerToAttack != null) { playersToAttackIfAble.add(playerToAttack);