public void applyEffects(Game game) { applyEffectsCounter++; for (Player player : players.values()) { player.reset(); } battlefield.reset(game); combat.reset(game); this.reset(); effects.apply(game); combat.checkForRemoveFromCombat(game); }
public void applyEffects(Game game) { applyEffectsCounter++; for (Player player : players.values()) { player.reset(); } battlefield.reset(game); combat.reset(game); this.reset(); effects.apply(game); combat.checkForRemoveFromCombat(game); }