@Deprecated @Override public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) { DelayedTriggeredAbility newAbility = delayedAbility.copy(); newAbility.newId(); newAbility.initOnAdding(this); // ability.init is called as the ability triggeres not now. // If a FixedTarget pointer is already set from the effect setting up this delayed ability // it has to be already initialized so it won't be overwitten as the ability triggers getState().addDelayedTriggeredAbility(newAbility); return newAbility.getId(); }
@Override public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility, Ability source) { delayedAbility.setSourceId(source.getSourceId()); delayedAbility.setControllerId(source.getControllerId()); // return addDelayedTriggeredAbility(delayedAbility); DelayedTriggeredAbility newAbility = delayedAbility.copy(); newAbility.newId(); newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(source.getSourceId())); newAbility.initOnAdding(this); // ability.init is called as the ability triggeres not now. // If a FixedTarget pointer is already set from the effect setting up this delayed ability // it has to be already initialized so it won't be overwitten as the ability triggers getState().addDelayedTriggeredAbility(newAbility); return newAbility.getId(); }