tileBoundary.width = col < xTiles - 1 ? tileDim : imageWidth - (tileDim*col); if (tileBoundary.intersects(image)) { intersection = image.intersection(tileBoundary); tile = getTile(col, row);
tileBoundary.width = col < xTiles - 1 ? tileDim : imageWidth - (tileDim*col); if (tileBoundary.intersects(image)) { intersection = image.intersection(tileBoundary); tile = getTile(col, row);
intersection = tile.intersection(image); int intersectionX = 0;
intersection = tile.intersection(image); int intersectionX = 0;
intersection = tile.intersection(image); int rowLen = pixel * (int) Math.min(intersection.width, tw);
intersection = tile.intersection(image); int rowLen = pixel * (int) Math.min(intersection.width, tw);
emptyTile = false; byte[] rawData = new SubBlock(plane).readPixelData(); Region intersection = tile.intersection(image); int intersectionX = 0;
emptyTile = false; byte[] rawData = new SubBlock(plane).readPixelData(); Region intersection = tile.intersection(image); int intersectionX = 0;
if (!tile.intersects(image)) continue; intersection = tile.intersection(image);
if (!tile.intersects(image)) continue; intersection = tile.intersection(image);
Region intersection = tile.intersection(image);
Region intersection = tile.intersection(image);