/** * Build 3d Model of building. * * @param buildingModel * building model * @param tm * texture manager * @return building model and debug informations */ public static BuildingOutput buildModel(BuildingModel buildingModel, BuildingElementsTextureManager tm) { List<BuildingPartOutput> partsOut = new ArrayList<BuildingPartOutput>(); ModelFactory mf = ModelFactory.modelBuilder(); if (buildingModel.getParts() != null) { for (BuildingPart bp : buildingModel.getParts()) { partsOut.add(buildPart(bp, buildingModel, mf, tm)); } } if (buildingModel.getNodeParts() != null) { for (NodeBuildingPart bp : buildingModel.getNodeParts()) { partsOut.add(buildNodePart(bp, buildingModel, mf, tm)); } } BuildingOutput out = new BuildingOutput(); out.setModel(mf.toModel()); out.setBuildingPartOutput(partsOut); return out; }
@Override public void buildWorldObject() { if (!(points.size() > 1)) { return; } String fenceType = BarrierFenceRelation.getFenceType(way); double fenceHeight = metadataCacheService.getPropertitesDouble("barrier.fence_{0}.height", FENCE_HEIGHT, fenceType); hight = ModelUtil.getHeight(way, fenceHeight); minHeight = ModelUtil.getMinHeight(way, 0d); TextureData facadeTexture = BarrierFenceRelation.getFenceTexture(fenceType, way, textureLibraryStorageService); ModelFactory modelBuilder = ModelFactory.modelBuilder(); MeshFactory meshBorder = BarrierFenceRelation.createMesh(facadeTexture.getTex0(), null, "fence_border", modelBuilder); BarrierFenceRelation.buildWallModel(points, null, minHeight, hight, 0, meshBorder, facadeTexture); model = modelBuilder.toModel(); model.setUseLight(true); model.setUseTexture(true); model.setUseTextureAlpha(true); model.setUseCullFaces(!PREFER_TWO_SIDED.get()); model.setUseTwoSidedLighting(PREFER_TWO_SIDED.get()); buildModel = true; heightClone = RelationCloneHeight.buildHeightClone(way); }
@Override public void buildWorldObject() { if (!(points.size() > 1)) { // FIXME model = new Model(); buildModel = true; return; } String fenceType = getFenceType(relation); double fenceHeight = metadataCacheService.getPropertitesDouble("barrier.fence_{0}.height", FENCE_HEIGHT, fenceType); hight = ModelUtil.getHeight(relation, fenceHeight); minHeight = ModelUtil.getMinHeight(relation, 0d); TextureData facadeTexture = getFenceTexture(fenceType, relation, textureLibraryStorageService); ModelFactory modelBuilder = ModelFactory.modelBuilder(); MeshFactory meshBorder = createMesh(facadeTexture.getTex0(), null, "fence_border", modelBuilder); buildWallModel(points, heights, minHeight, hight, 0, meshBorder, facadeTexture); model = modelBuilder.toModel(); model.setUseLight(true); model.setUseTexture(true); model.setUseTextureAlpha(true); model.setUseCullFaces(!PREFER_TWO_SIDED.get()); model.setUseTwoSidedLighting(PREFER_TWO_SIDED.get()); buildModel = true; }
@Override public void buildWorldObject() { if (!(points.size() > 1)) { return; } String wallType = getWallType(way); double wallHeight = metadataCacheService.getPropertitesDouble("barrier.wall_{0}.height", WALL_HEIGHT, wallType); hight = ModelUtil.getHeight(way, wallHeight); minHeight = ModelUtil.getMinHeight(way, 0d); // String wallColor = OsmAttributeKeys.COLOUR.primitiveValue(this.way); Color wallColor = takeWallColor(way); TextureData wallTexture = takeWallTexture(wallType, wallColor, way, textureLibraryStorageService); ModelFactory modelBuilder = ModelFactory.modelBuilder(); MeshFactory meshBorder = BarrierFenceRelation.createMesh(wallTexture.getTex0(), wallColor, "wall_border", modelBuilder); BarrierFenceRelation.buildWallModel(points, null, minHeight, hight, 0, meshBorder, wallTexture); model = modelBuilder.toModel(); model.setUseLight(true); model.setUseTexture(true); model.setUseTextureAlpha(true); model.setUseCullFaces(!PREFER_TWO_SIDED.get()); model.setUseTwoSidedLighting(PREFER_TWO_SIDED.get()); buildModel = true; heightClone = RelationCloneHeight.buildHeightClone(way); }
model = modelBuilder.toModel(); model.setUseLight(true); model.setUseTexture(true);
@Override public void buildWorldObject() { ModelFactory model = ModelFactory.modelBuilder(); MeshFactory mesh = model.addMesh("water"); TextureData waterTexture = getWaterTextureData();// new // TextureData("#c=#008EFF", // 1d, 1d); Material waterMaterial = MaterialFactory.createTextureMaterial(waterTexture.getTex0()); int waterMaterialIndex = model.addMaterial(waterMaterial); mesh.materialID = waterMaterialIndex; mesh.hasTexture = true; Vector3d nt = new Vector3d(0, 1, 0); Point3d planeRightTopPoint = new Point3d(0, 0.05, 0); List<PolygonWithHolesList2d> polyList = getMultiPolygonWithHoles(); for (PolygonWithHolesList2d poly : polyList) { List<Triangle2d> triangles = Poly2TriSimpleUtil.triangulate(poly); Plane3d planeTop = new Plane3d(planeRightTopPoint, nt); Vector3d roofTopLineVector = new Vector3d(-1, 0, 0); MeshFactoryUtil.addPolygonToRoofMesh(mesh, triangles, planeTop, roofTopLineVector, waterTexture, 0, 0); } this.model = model.toModel(); this.model.setUseLight(true); this.model.setUseTexture(true); buildModel = true; }
model = modelBuilder.toModel(); model.setUseLight(true); model.setUseTexture(true);