addPointToTriangleFace(pMeshRoof, pPlane, pTextureVector, pTextureData, textureOffsetU, textureOffsetV, normalIndex, face, triangle.getP1()); addPointToTriangleFace(pMeshRoof, pPlane, pTextureVector, pTextureData, textureOffsetU, textureOffsetV, normalIndex, face, triangle.getP2()); addPointToTriangleFace(pMeshRoof, pPlane, pTextureVector, pTextureData, textureOffsetU, textureOffsetV, normalIndex, face, triangle.getP3());