- <init>
- addTexture
Add a texture for a specific map name at the location of another existing
texture (on the master map
- getAtlasTexture
Creates a new atlas texture for the given map name.
- addGeometry
Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the
atlas.
- addImage
- applyCoords
Applies the texture coordinates to the given output mesh if the DiffuseMap or
ColorMap of the input
- convertImageToAwt
- createAtlas
Create a texture atlas for the given root node, containing DiffuseMap, NormalMap
and SpecularMap.
- drawImage
- getAtlasTile
Get the TextureAtlasTile for the given Texture
- getMaterialTexture
- textureName