- <init>
Constructs and initializes a Matrix4d from the specified 16 element array.
this.m00 =v[0], this.m01=
- setIdentity
Sets this Matrix4d to identity.
- transform
Transforms the normal parameter by this Matrix4d and places the value into
normalOut. The fourth ele
- getElement
Retrieves the value at the specified row and column of this matrix.
- mul
Sets the value of this matrix to the result of multiplying the two argument
matrices together.
- set
Sets the values in this Matrix4d equal to the row-major array parameter (ie, the
first four elements
- invert
Sets the value of this matrix to the matrix inverse of the passed (user
declared) matrix m1.
- get
Retrieves the translational components of this matrix.
- rotX
Sets the value of this matrix to a counter-clockwise rotation about the x axis.
- setRotation
Sets the rotational component (upper 3x3) of this matrix to the matrix
equivalent values of the quat
- setTranslation
Modifies the translational components of this matrix to the values of the
Vector3d argument; the oth
- epsilonEquals