private static Appearance createBlankAppearance () { Appearance ap = new Appearance(); ap.setCapability(Appearance.ALLOW_MATERIAL_READ); ap.setCapability(Appearance.ALLOW_MATERIAL_WRITE); ap.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ); ap.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE); return ap; }
private static Appearance createBlankAppearance () { Appearance ap = new Appearance(); ap.setCapability(Appearance.ALLOW_MATERIAL_READ); ap.setCapability(Appearance.ALLOW_MATERIAL_WRITE); ap.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ); ap.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE); return ap; }
public static void updateDefaultCapabilities(final Appearance _appear) { _appear.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_RENDERING_ATTRIBUTES_WRITE); _appear.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE); _appear.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_TRANSPARENCY_ATTRIBUTES_WRITE); _appear.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE); _appear.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_READ); _appear.setCapability(Appearance.ALLOW_TEXTURE_UNIT_STATE_WRITE); _appear.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_POLYGON_ATTRIBUTES_WRITE); _appear.setCapability(Appearance.ALLOW_MATERIAL_READ); _appear.setCapability(Appearance.ALLOW_MATERIAL_WRITE); _appear.setCapability(Appearance.ALLOW_TEXTURE_READ); _appear.setCapability(Appearance.ALLOW_TEXTURE_WRITE); _appear.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_READ); _appear.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE);
grayLook.setCapability(Appearance.ALLOW_MATERIAL_READ); grayLook.setCapability(Appearance.ALLOW_MATERIAL_WRITE);