@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { literals = restorePropertyMap(context, (Object[]) values[1], false); bindings = restorePropertyMap(context, (Object[]) values[2], true); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(final FacesContext facesContext, final Object o) { if (o == null) { return; } final Object[] values = (Object[]) o; if (values[0] != null) { super.restoreState(facesContext, values[0]); } getStateHelper().restoreState(facesContext, values[1]); }
@Override public void restoreState(FacesContext facesContext, Object o) { if (o == null) { return; } Object[] values = (Object[]) o; if (values[0] != null) { super.restoreState(facesContext, values[0]); } getStateHelper().restoreState(facesContext, values[1]); }
public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { literals = restorePropertyMap(context, (Object[]) values[1], false); bindings = restorePropertyMap(context, (Object[]) values[2], true); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { literals = restorePropertyMap(context, (Object[]) values[1], false); bindings = restorePropertyMap(context, (Object[]) values[2], true); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (state != null) { Object[] stateObject = (Object[]) state; super.restoreState(context, stateObject[0]); if (stateObject.length == 3) { getStateHelper().restoreState(context, stateObject[1]); this.bindings = restoreBindings(context, stateObject[2]); clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (state != null) { Object[] stateObject = (Object[]) state; super.restoreState(context, stateObject[0]); if (stateObject.length == 3) { getStateHelper().restoreState(context, stateObject[1]); this.bindings = restoreBindings(context, stateObject[2]); clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (state != null) { Object[] stateObject = (Object[]) state; super.restoreState(context, stateObject[0]); if (stateObject.length == 3) { getStateHelper().restoreState(context, stateObject[1]); this.bindings = restoreBindings(context, stateObject[2]); clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; execute = restoreList(EXECUTE, values[5]); render = restoreList(RENDER, values[6]); bindings = restoreBindings(context, values[7]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }
@Override public void restoreState(FacesContext context, Object state) { if (context == null) { throw new NullPointerException(); } if (state != null) { Object[] values = (Object[]) state; super.restoreState(context, values[0]); if (values.length != 1) { onerror = (String)values[1]; onevent = (String)values[2]; disabled = (Boolean)values[3]; immediate = (Boolean)values[4]; resetValues = (Boolean)values[5]; delay = (String)values[6]; execute = restoreList(EXECUTE, values[7]); render = restoreList(RENDER, values[8]); bindings = restoreBindings(context, values[9]); // If we saved state last time, save state again next time. clearInitialState(); } } }