/** * Create a copy of this iterator */ public Object clone() { return new AttributedCharacterSpanIterator( (AttributedCharacterIterator) aci.clone(), begin, end); }
/** * Create a copy of this iterator */ public Object clone() { return new AttributedCharacterSpanIterator( (AttributedCharacterIterator) aci.clone(), begin, end); }
/** * Create a copy of this iterator */ public Object clone() { return new AttributedCharacterSpanIterator( (AttributedCharacterIterator) aci.clone(), begin, end); }
@Override protected Object clone() { return new TextMeasurer((AttributedCharacterIterator) aci.clone(), frc); }
public Object clone() { return new BidiAttributedCharacterIterator((AttributedCharacterIterator)aci.clone()); }
/** * Creates a copy of this iterator. */ public Object clone() { return new BidiAttributedCharacterIterator ((AttributedCharacterIterator)reorderedACI.clone(), frc, chunkStart, newCharOrder.clone()); }
/** * Creates a copy of this iterator. */ public Object clone() { return new BidiAttributedCharacterIterator ((AttributedCharacterIterator)reorderedACI.clone(), frc, chunkStart, (int [])newCharOrder.clone()); }
/** * Creates a copy of this iterator. */ public Object clone() { return new BidiAttributedCharacterIterator ((AttributedCharacterIterator)reorderedACI.clone(), frc, chunkStart, (int [])newCharOrder.clone()); }
public void drawString(AttributedCharacterIterator iterator, float x, float y) { /* * Don't try to draw with no paint, just ignore that. */ if (paint == null) return; try { contentStreamSaveState(); /* * If we can draw the text using fonts, we do this */ if (fontTextDrawer.canDrawText((AttributedCharacterIterator) iterator.clone(), fontDrawerEnv)) { drawStringUsingText(iterator, x, y); } else { /* * Otherwise we fall back to draw using shapes. This works always */ drawStringUsingShapes(iterator, x, y); } contentStreamRestoreState(); } catch (IOException e) { throwException(e); } catch (FontFormatException e) { throwException(e); } }