/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }
/** * Reset the collection of objects already dumped by the receiver. If the * objects are found again in the object graph, the receiver will dump them * again, instead of a handle (cyclic reference). * */ private void resetSeenObjects() { objectsWritten = new SerializationHandleMap(); currentHandle = baseWireHandle; }