float oldMinScale = Math.min(1f, 1f / oldMatrixScale); getProperBaseMatrix(drawable, mBaseMatrix, mViewPort);
float old_min_scale = Math.min(1f, 1f / old_matrix_scale); getProperBaseMatrix(drawable, mBaseMatrix);
float oldMinScale = Math.min(1f, 1f / oldMatrixScale); getProperBaseMatrix(drawable, mBaseMatrix, mViewPort);
float old_min_scale = Math.min(1f, 1f / old_matrix_scale); getProperBaseMatrix(drawable, mBaseMatrix);