private void startHandshakeProcessing() { if (!handshakeStarted) { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(); } applyHandshakeTimeout(); } }
private void startHandshakeProcessing() { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(null); } else { applyHandshakeTimeout(null); } }
private void renegotiateOnEventLoop(final Promise<Channel> newHandshakePromise) { final Promise<Channel> oldHandshakePromise = handshakePromise; if (!oldHandshakePromise.isDone()) { // There's no need to handshake because handshake is in progress already. // Merge the new promise into the old one. oldHandshakePromise.addListener(new PromiseNotifier<Channel, Future<Channel>>(newHandshakePromise)); } else { handshakePromise = newHandshakePromise; handshake(); applyHandshakeTimeout(); } }
forceFlush(ctx); applyHandshakeTimeout(p);
private void startHandshakeProcessing() { if (!handshakeStarted) { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(); } applyHandshakeTimeout(); } }
private void renegotiateOnEventLoop(final Promise<Channel> newHandshakePromise) { final Promise<Channel> oldHandshakePromise = handshakePromise; if (!oldHandshakePromise.isDone()) { // There's no need to handshake because handshake is in progress already. // Merge the new promise into the old one. oldHandshakePromise.addListener(new PromiseNotifier<Channel, Future<Channel>>(newHandshakePromise)); } else { handshakePromise = newHandshakePromise; handshake(); applyHandshakeTimeout(); } }
private void startHandshakeProcessing() { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(null); } else { applyHandshakeTimeout(null); } }
private void startHandshakeProcessing() { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(null); } else { applyHandshakeTimeout(null); } }
private void startHandshakeProcessing() { handshakeStarted = true; if (engine.getUseClientMode()) { // Begin the initial handshake. // channelActive() event has been fired already, which means this.channelActive() will // not be invoked. We have to initialize here instead. handshake(null); } else { applyHandshakeTimeout(null); } }
forceFlush(ctx); applyHandshakeTimeout(p);
forceFlush(ctx); applyHandshakeTimeout(p);
forceFlush(ctx); applyHandshakeTimeout(p);