PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }
PoolChunkList(PoolArena<T> arena, PoolChunkList<T> nextList, int minUsage, int maxUsage, int chunkSize) { assert minUsage <= maxUsage; this.arena = arena; this.nextList = nextList; this.minUsage = minUsage; this.maxUsage = maxUsage; maxCapacity = calculateMaxCapacity(minUsage, chunkSize); }