final float sc0; if (count0 == cap) { sc0 = acc.bucketScore(0); sc0 = acc.bucketScore(0) * (float) cap / (float) count0 - Magic.GRAVITY_VACC * (float) (cap - count0); final float sc1 = acc.bucketScore(1); if (sc0 > sc1 - 3.0 * Magic.GRAVITY_VACC) {
final float sc0; if (count0 == cap) { sc0 = acc.bucketScore(0); sc0 = acc.bucketScore(0) * (float) cap / (float) count0 - Magic.GRAVITY_VACC * (float) (cap - count0); final float sc1 = acc.bucketScore(1); if (sc0 > sc1 - 3.0 * Magic.GRAVITY_VACC) {