/** * Sets the position of a node that is not in the mesh. */privatevoid setPosition(float x, float y, float z) {
assert _tet==null;
_x = perturb(x,0.450599f*y+0.374507f*z);
_y = perturb(y,0.298721f*x+0.983298f*z);
_z = perturb(z,0.653901f*x+0.598723f*y);
}
}