public Map.Entry lowerEntry(Object key) { return getNearEntry(key, (m.LT)); }
public Map.Entry higherEntry(Object key) { return getNearEntry(key, (m.GT)); }
public Map.Entry higherEntry(Object key) { return getNearEntry(key, (m.GT)); }
public Map.Entry ceilingEntry(Object key) { return getNearEntry(key, (m.GT|m.EQ)); }
public Map.Entry floorEntry(Object key) { return getNearEntry(key, (m.LT|m.EQ)); }
public Map.Entry floorEntry(Object key) { return getNearEntry(key, (m.LT|m.EQ)); }
public Map.Entry ceilingEntry(Object key) { return getNearEntry(key, (m.GT|m.EQ)); }
public Map.Entry lowerEntry(Object key) { return getNearEntry(key, (m.LT)); }
public Map.Entry lowerEntry(Object key) { return getNearEntry(key, (m.LT)); }
public Map.Entry ceilingEntry(Object key) { return getNearEntry(key, (m.GT|m.EQ)); }
public Map.Entry floorEntry(Object key) { return getNearEntry(key, (m.LT|m.EQ)); }
public Map.Entry higherEntry(Object key) { return getNearEntry(key, (m.GT)); }