@Override public void beginFrame() { log.fine("beginFrame()"); for (int i=0; i<batches.size(); i++) { batchPool.free(batches.get(i)); } batches.clear(); // in case we have pending modifyTexture calls we'll need to execute them now if (!modifyTextureCalls.isEmpty()) { Renderer renderer = display.getRenderer(); for (int i=0; i<modifyTextureCalls.size(); i++) { modifyTextureCalls.get(i).execute(renderer); } modifyTextureCalls.clear(); } }
private void deleteBatches() { for (Batch batch : batches) { batchPool.free(batch); } batches.clear(); }
private void deleteBatches() { for (CoreBatch batch : batches) { batchPool.free(batch); } batches.clear(); }