float bindShapeMatrix[] = skinModel.getBindShapeMatrix(null); Supplier<float[]> bindShapeMatrixSupplier = MatrixOps.create4x4(() -> bindShapeMatrix)
float bindShapeMatrix[] = skinModel.getBindShapeMatrix(null); Supplier<float[]> bindShapeMatrixSupplier = MatrixOps.create4x4(() -> bindShapeMatrix)