@Override public Emitter emitter() { if (wand == null) return null; Emitter emitter = new Emitter(); emitter.pos(12.5f, 3); emitter.fillTarget = false; emitter.pour(StaffParticleFactory, 0.1f); return emitter; }
@Override public Emitter emitter() { if (wand == null) return null; Emitter emitter = new Emitter(); emitter.pos(12.5f, 3); emitter.fillTarget = false; emitter.pour(StaffParticleFactory, 0.1f); return emitter; }
@Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); }
@Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); }
@Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); }
@Override public Emitter emitter() { if (seal == null) return super.emitter(); Emitter emitter = new Emitter(); emitter.pos(ItemSpriteSheet.film.width(image)/2f + 2f, ItemSpriteSheet.film.height(image)/3f); emitter.fillTarget = false; emitter.pour(Speck.factory( Speck.RED_LIGHT ), 0.6f); return emitter; }
@Override public Emitter emitter() { if (seal == null) return super.emitter(); Emitter emitter = new Emitter(); emitter.pos(ItemSpriteSheet.film.width(image)/2f + 2f, ItemSpriteSheet.film.height(image)/3f); emitter.fillTarget = false; emitter.pour(Speck.factory( Speck.RED_LIGHT ), 0.6f); return emitter; }
@Override protected void createChildren() { super.createChildren(); avatar = new Image( Assets.AVATARS ); add( avatar ); name = PixelScene.createText( 9 ); add( name ); emitter = new Emitter(); add( emitter ); }
@Override protected void createChildren() { bar = new Image(asset, 0, 0, 64, 16); add(bar); width = bar.width; height = bar.height; hp = new Image(asset, 15, 19, 47, 4); add(hp); skull = new Image(asset, 5, 18, 6, 6); add(skull); blood = new Emitter(); blood.pos(skull); blood.pour(BloodParticle.FACTORY, 0.3f); blood.autoKill = false; blood.on = false; add( blood ); }
@Override protected void createChildren() { bar = new Image(asset, 0, 0, 64, 16); add(bar); width = bar.width; height = bar.height; hp = new Image(asset, 15, 19, 47, 4); add(hp); skull = new Image(asset, 5, 18, 6, 6); add(skull); blood = new Emitter(); blood.pos(skull); blood.pour(BloodParticle.FACTORY, 0.3f); blood.autoKill = false; blood.on = false; add( blood ); }
add( bLight ); emitter = new Emitter(); emitter.pour( new Emitter.Factory() { @Override
add( bLight ); emitter = new Emitter(); emitter.pour( new Emitter.Factory() { @Override
add( bLight ); emitter = new Emitter(); emitter.pour( new Emitter.Factory() { @Override
output.visible = false; bubbleEmitter = new Emitter(); smokeEmitter = new Emitter(); bubbleEmitter.pos(0, 0, Camera.main.width, Camera.main.height); smokeEmitter.pos(outputBG.x + (BTN_SIZE-16)/2f, outputBG.y + (BTN_SIZE-16)/2f, 16, 16); lowerBubbles = new Emitter(); lowerBubbles.pos(0, pos, Camera.main.width, Math.max(0, Camera.main.height-pos)); add(lowerBubbles);
output.visible = false; bubbleEmitter = new Emitter(); smokeEmitter = new Emitter(); bubbleEmitter.pos(0, 0, Camera.main.width, Camera.main.height); smokeEmitter.pos(outputBG.x + (BTN_SIZE-16)/2f, outputBG.y + (BTN_SIZE-16)/2f, 16, 16); lowerBubbles = new Emitter(); lowerBubbles.pos(0, pos, Camera.main.width, Math.max(0, Camera.main.height-pos)); add(lowerBubbles);
add( version ); final Emitter emitter = new Emitter(); emitter.pos( version.x, version.y, version.width(), version.height() ); add(emitter);