public void focusOn( Visual visual ) { focusOn( visual.center() ); }
public void focusOn( Visual visual ) { focusOn( visual.center() ); }
public void focusOn( Visual visual ) { focusOn( visual.center() ); }
public void reset(Visual v) { revive(); point(v.center(this)); time = TIME_TO_FADE; }
public void reset( int type, Visual from, int to, Callback callback ) { reset( type, from.center(), DungeonTilemap.raisedTileCenterToWorld( to ), callback); }
public void reset( int from, Visual to, Item item, Callback listener ) { reset(DungeonTilemap.tileToWorld( from ), to.center(this), item, listener ); }
public CircleArc show( Visual visual, float duration ) { point( visual.center() ); visual.parent.addToBack( this ); lifespan = this.duration = duration; return this; }
public void reset(Visual v) { revive(); point(v.center(this)); time = TIME_TO_FADE; }
public CircleArc show( Visual visual, float duration ) { point( visual.center() ); visual.parent.addToBack( this ); lifespan = this.duration = duration; return this; }
public Flare show( Visual visual, float duration ) { point( visual.center() ); visual.parent.addToBack( this ); lifespan = this.duration = duration; return this; }
public void reset(Visual v) { revive(); point(v.center(this)); time = TIME_TO_FADE; }
public void reset(Visual v) { revive(); point(v.center(this)); time = TIME_TO_FADE; }
public void reset( int type, Visual from, int to, Callback callback ) { reset( type, from.center(), DungeonTilemap.raisedTileCenterToWorld( to ), callback); }
public void reset( Visual from, int to, Item item, Callback listener ) { reset(from.center(this), DungeonTilemap.tileToWorld( to ), item, listener ); }
public void reset( Visual from, int to, Item item, Callback listener ) { reset(from.center(this), DungeonTilemap.tileToWorld( to ), item, listener ); }
public Flare show( Visual visual, float duration ) { point( visual.center() ); visual.parent.addToBack( this ); lifespan = this.duration = duration; if (lifespan > 0) scale.set( 0 ); return this; }
public Flare show( Visual visual, float duration ) { point( visual.center() ); visual.parent.addToBack( this ); lifespan = this.duration = duration; if (lifespan > 0) scale.set( 0 ); return this; }