public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
public void resize( int w, int h ) { this.width = w; this.height = h; chrome.size( width + chrome.marginHor(), height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)chrome.height ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom; shadow.boxRect( camera.x / camera.zoom, camera.y / camera.zoom, chrome.width(), chrome.height ); }
camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2;
camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom;
camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2; camera.y += yOffset * camera.zoom;