/** * Inserts a site into the triangulation, maintaining the conformal Delaunay property. * This can be used to further refine the triangulation if required * (e.g. to approximate the medial axis of the constraints, * or to improve the grading of the triangulation). * * @param p the location of the site to insert */ public void insertSite(Coordinate p) { insertSite(createVertex(p)); }
ConstraintVertex splitVertex = createVertex(splitPt, seg);
/** * Inserts a site into the triangulation, maintaining the conformal Delaunay property. * This can be used to further refine the triangulation if required * (e.g. to approximate the medial axis of the constraints, * or to improve the grading of the triangulation). * * @param p the location of the site to insert */ public void insertSite(Coordinate p) { insertSite(createVertex(p)); }
ConstraintVertex splitVertex = createVertex(splitPt, seg);