/** * Emit a collapse event. * * @param item * the item that was collapsed * @param userOriginated * whether the collapse was triggered by a user interaction or * the server */ private void fireCollapseEvent(T item, boolean userOriginated) { fireEvent(new CollapseEvent<>(this, item, userOriginated)); }
/** * Fires a collapse event with given item. * * @param item * the collapsed item * @param userOriginated * whether the collapse was triggered by a user interaction or * the server */ protected void fireCollapseEvent(T item, boolean userOriginated) { fireEvent(new CollapseEvent<>(this, item, userOriginated)); }