BufferedImageOp op = new CopyDither(cm); op.filter(temp, image);
/** * Used to define a cube of the color space. The cube can be split * approximately in half to generate two cubes. */ private static class Cube { int[] min = {0, 0, 0}; int[] max = {255, 255, 255}; boolean done = false; List<Counter>[] colors = null; int count = 0; static final int RED = 0; static final int GRN = 1; static final int BLU = 2; /** * Define a new cube. * * @param colors contains the 3D color histogram to be subdivided * @param count the total number of pixels in the 3D histogram. */ public Cube(List<Counter>[] colors, int count) { this.colors = colors; this.count = count; } /** * If this returns true then the cube can not be subdivided any * further * * @return true if cube can not be subdivided any further
BufferedImageOp op = new CopyDither(cm); op.filter(temp, image);
BufferedImageOp op = new CopyDither(cm); op.filter(temp, image);
/** * Used to define a cube of the color space. The cube can be split * approximately in half to generate two cubes. */ private static class Cube { int[] min = {0, 0, 0}; int[] max = {255, 255, 255}; boolean done = false; List<Counter>[] colors = null; int count = 0; static final int RED = 0; static final int GRN = 1; static final int BLU = 2; /** * Define a new cube. * * @param colors contains the 3D color histogram to be subdivided * @param count the total number of pixels in the 3D histogram. */ public Cube(List<Counter>[] colors, int count) { this.colors = colors; this.count = count; } /** * If this returns true then the cube can not be subdivided any * further * * @return true if cube can not be subdivided any further
/** * Used to define a cube of the colorspace. The cube can be split * approximagely in half to generate two cubes. */ private static class Cube { int[] min = {0, 0, 0}, max = {255, 255, 255}; boolean done = false; List[] colors = null; int count = 0; static final int RED = 0; static final int GRN = 1; static final int BLU = 2; /** * Define a new cube. * * @param colors contains the 3D color histogram to be subdivided * @param count the total number of pixels in the 3D histogram. */ public Cube(List[] colors, int count) { this.colors = colors; this.count = count; } /** * If this returns true then the cube can not be subdivided any * further * * @return true if cube can not be subdivided any further */