public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
@Override public void moveUp() { final int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
public void moveUp() { int currentDepth = elementStack.size(); while (elementStack.size() >= currentDepth) { move(); } }
@Override public void moveDown() { final int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }
public void moveDown() { int currentDepth = elementStack.size(); while (elementStack.size() <= currentDepth) { move(); if (elementStack.size() < currentDepth) { throw new RuntimeException(); // sanity check } } }