public static ShadeRadiusParam createRadialShaderParam(float centerX, float centerY, float radius,String colorStart, String colorEnd, Shader.TileMode tileMode){ ShadeRadiusParam shaderParam = new ShadeRadiusParam(); shaderParam.centerX = centerX; shaderParam.centerY = centerY; shaderParam.radius = radius; shaderParam.colors = new String[2]; shaderParam.colors[0] = colorStart; shaderParam.colors[1] = colorEnd; shaderParam.tileMode = tileMode.name(); return shaderParam; }
public static ShadeRadiusParam createRadialShaderParam(float centerX, float centerY, float radius,String colors[], float stops[], Shader.TileMode tileMode){ ShadeRadiusParam shaderParam = new ShadeRadiusParam(); shaderParam.centerX = centerX; shaderParam.centerY = centerY; shaderParam.radius = radius; shaderParam.colors = colors; shaderParam.positions = stops; shaderParam.tileMode = tileMode.name(); return shaderParam; }
break; case R.id.ck_shader_main_radius: shaderData = new ShadeRadiusParam(); break; case R.id.ck_shader_main_sweep:
break; case R.id.ck_shader_rad: shaderData = new ShadeRadiusParam(); break; case R.id.ck_shader_swee: