public Color getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public Color getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public Color getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public Color getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public GeneralPath getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public GeneralPath getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public GeneralPath getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
public GeneralPath getValue(double curTime) AnimationTimeEval state = new AnimationTimeEval();
AnimationTimeEval state = new AnimationTimeEval();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval(); AffineTransform xform = new AffineTransform();
AnimationTimeEval state = new AnimationTimeEval();
AnimationTimeEval state = new AnimationTimeEval();