@Override public void glClear(int param1) { GLContext.getCurrentGL().glClear(param1); }
public void clearColorAndDepth(GL gl) { gl.glClearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.glClearDepth(1); if (slave) { return; } else { gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); } }
@Override public void clear() { log.fine("clear()"); final GL gl = GLContext.getCurrentGL(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT); }
@Override boolean decal1stChildSetup(Context ctx) { if (VERBOSE) System.err.println("JoglPipeline.decal1stChildSetup()"); GL gl = context(ctx).getGL(); gl.glEnable(GL.GL_STENCIL_TEST); gl.glClearStencil(0x0); gl.glClear(GL.GL_STENCIL_BUFFER_BIT); gl.glStencilFunc(GL.GL_ALWAYS, 0x1, 0x1); gl.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE); if (gl.glIsEnabled(GL.GL_DEPTH_TEST)) return true; else return false; }
@Override public void clear(int buf) { gl.glClear(buf); }
@Override public final void ppBegin(final GL gl) { if( null == sp ) { throw new IllegalStateException("Not initialized"); } if( 0 == frameStart ) { throw new IllegalStateException("beginFrame not called"); } final GL2ES2 gl2es2 = gl.getGL2ES2(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glActiveTexture(GL.GL_TEXTURE0 + getTextureUnit()); gl2es2.glDisable(GL.GL_CULL_FACE); gl2es2.glDisable(GL.GL_DEPTH_TEST); gl2es2.glDisable(GL.GL_BLEND); if( !gl2es2.isGLcore() ) { gl2es2.glEnable(GL.GL_TEXTURE_2D); } sp.useProgram(gl2es2, true); gl2es2.glUniform(texUnit0); }
@Override public void glClear(int mask) { GLContext.getCurrentGL().glClear(mask); }
gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); renderFrame(drawable);
@Override public void glClear(int param1) { GLContext.getCurrentGL().glClear(param1); }
GL gl = drawable.getGL(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glColor3f(1.0f, 1.0f, 1.0f); gl.glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
@Override void clearAccum(Context ctx) { if (VERBOSE) System.err.println("JoglPipeline.clearAccum()"); GL gl = context(ctx).getGL(); gl.glClear(GL2.GL_ACCUM_BUFFER_BIT); }
/** * Bug 1206: Security: Clear exposed framebuffer after creation and before visibility * - Clear framebuffer after setting viewport * - Since we only attempt to help against leaking un-initialized framebuffer content * not against user-app faults, we do not clear a 2nd-buffer (double-buffering). */ private final void setViewportAndClear(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { final GL gl = drawable.getGL(); if( DEBUG_SETCLEAR ) { final int glerr0 = gl.glGetError(); if( GL.GL_NO_ERROR != glerr0 ) { System.err.println("Info: GLDrawableHelper.reshape: pre-exisiting GL error 0x"+Integer.toHexString(glerr0)); ExceptionUtils.dumpStack(System.err); } } gl.glViewport(x, y, width, height); gl.glClear(GL.GL_COLOR_BUFFER_BIT); }
/** * Bug 1206: Security: Clear exposed framebuffer after creation and before visibility * - Clear framebuffer after setting viewport * - Since we only attempt to help against leaking un-initialized framebuffer content * not against user-app faults, we do not clear a 2nd-buffer (double-buffering). */ private final void setViewportAndClear(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { final GL gl = drawable.getGL(); if( DEBUG_SETCLEAR ) { final int glerr0 = gl.glGetError(); if( GL.GL_NO_ERROR != glerr0 ) { System.err.println("Info: GLDrawableHelper.reshape: pre-exisiting GL error 0x"+Integer.toHexString(glerr0)); ExceptionUtils.dumpStack(System.err); } } gl.glViewport(x, y, width, height); gl.glClear(GL.GL_COLOR_BUFFER_BIT); }
System.out.println("hello"); GL gl = arg0.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glColor3f(0.4f, 1.0f, 0.4f); gl.glPushMatrix(); gl.glTranslatef(0f, 0f, 0f); gl.glRotatef(90f, 0f, 0f, 1f); gl.glBegin(GL.GL_TRIANGLES); drawTriangle(gl,0,0,0,20,100,10); gl.glEnd(); gl.glPopMatrix(); }
public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glPushMatrix(); gl.glTranslatef(0f, 0f, 0f); gl.glRotatef(90f, 0f, 0f, 1f); gl.glBegin(GL.GL_TRIANGLES); gl.glColor3f(0.4f, 1.0f, 0.4f); drawTriangle(gl,0,0,0,20,100,10); gl.glEnd(); gl.glPopMatrix(); }
mGL.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_STENCIL_BUFFER_BIT);