/** * Removes any cached references this terrain is holding, in particular * the TerrainPatch's neighbour references. * This is called automatically when the root terrainQuad is detached from * its parent or if setParent(null) is called. */ public void clearCaches() { if (children != null) { for (int i = children.size(); --i >= 0;) { Spatial child = children.get(i); if (child instanceof TerrainQuad) { ((TerrainQuad) child).clearCaches(); } else if (child instanceof TerrainPatch) { ((TerrainPatch) child).clearCaches(); } } } }
/** * Removes any cached references this terrain is holding, in particular * the TerrainPatch's neighbour references. * This is called automatically when the root terrainQuad is detached from * its parent or if setParent(null) is called. */ public void clearCaches() { if (children != null) { for (int i = children.size(); --i >= 0;) { Spatial child = children.get(i); if (child instanceof TerrainQuad) { ((TerrainQuad) child).clearCaches(); } else if (child instanceof TerrainPatch) { ((TerrainPatch) child).clearCaches(); } } } }