private void initInThread(){ listener.initialize(); }
protected void initInThread(){ logger.fine("NullContext created."); logger.log(Level.FINE, "Running on thread: {0}", Thread.currentThread().getName()); Thread.setDefaultUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { public void uncaughtException(Thread thread, Throwable thrown) { listener.handleError("Uncaught exception thrown in "+thread.toString(), thrown); } }); timer = new NanoTimer(); renderer = new NullRenderer(); synchronized (createdLock){ created.set(true); createdLock.notifyAll(); } listener.initialize(); }
public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }
if (created.get()) { logger.fine("GL Surface is setup, initializing application"); listener.initialize(); renderable.set(true);
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }
listener.initialize();
listener.initialize(); return true;
listener.initialize(); return true;
listener.initialize(); return true;
listener.initialize();
listener.initialize();
private void initInThread() { listener.initialize(); }
private void initInThread() { listener.initialize(); }
private void initInThread(){ listener.initialize(); }
public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
public void init(GLAutoDrawable drawable){ // prevent initializing twice on restart if (!wasInited){ wasInited = true; canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); renderer.initialize(); listener.initialize(); } }
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }
@Override public void init(GLAutoDrawable drawable) { canvas.requestFocus(); super.internalCreate(); logger.fine("Display created."); // At this point, the OpenGL context is active. if (runningFirstTime){ // THIS is the part that creates the renderer. // It must always be called, now that we have the pbuffer workaround. initContextFirstTime(); runningFirstTime = false; } listener.initialize(); }