source.setHeight(height); source.setBitsPerPixel(depth); source.setFrequency(freq); source.setFullscreen(fullscreen); source.setVSync(vsync);
settings.setHeight(useDM.getHeight()); settings.setBitsPerPixel(useDM.getBitDepth()); settings.setFrequency(useDM.getRefreshRate()); settings.setSwapBuffers(true); settings.setVSync(true); // allow vsync on this display settings.setFrequency(defDev.getDisplayMode().getRefreshRate()); settings.setDepthBits(24); settings.setVSync(true); settings.setBitsPerPixel(24); settings.setFrameRate(0); // never sleep in main loop settings.setFrequency(VRhardware.getDisplayFrequency()); settings.setFullscreen(false); settings.setVSync(false); // stop vsyncing on primary monitor!
settings.setHeight(useDM.getHeight()); settings.setBitsPerPixel(useDM.getBitDepth()); settings.setFrequency(useDM.getRefreshRate()); settings.setSwapBuffers(true); settings.setVSync(true); // allow vsync on this display if (macOs) { settings.setFrequency(defDev.getDisplayMode().getRefreshRate()); settings.setDepthBits(24); settings.setVSync(true); settings.setBitsPerPixel(32); settings.setFrameRate(0); settings.setFrequency(environment.getVRHardware().getDisplayFrequency()); settings.setFullscreen(false); settings.setVSync(false); // stop vsyncing on primary monitor!
source.setHeight(height); source.setBitsPerPixel(depth); source.setFrequency(freq); source.setFullscreen(fullscreen); source.setVSync(vsync);
source.setHeight(height); source.setBitsPerPixel(depth); source.setFrequency(freq); source.setFullscreen(fullscreen); source.setVSync(vsync);
settings.getAppSettings().setFrequency((Integer) refresh.getSelection()); settings.getAppSettings().setFullscreen(fullscreen.isChecked()); settings.getAppSettings().setVSync(vsync.isChecked());