- <init>
Create a DirectionalLightShadowRenderer More info on the technique at
https://developer.nvidia.com/
- setLambda
- setLight
Sets the light to use to cast shadows
- setEdgeFilteringMode
- setShadowIntensity
- getLambda
returns the lambda parameter see #setLambda(float lambda)
- isEnabledStabilization
- setEnabledStabilization
Enables the stabilization of the shadow's edges. (default is true) This prevents
shadow edges from f
- createFrustum
- getLight
return the light used to cast shadows
- init
- displayDebug