- buildMatCache
- checkCulling
returns true if the light source bounding box is in the view frustum
- clearMatParams
- clearMaterialParameters
This method is called once per frame and is responsible for clearing any
material parameters that su
- displayShadowMap
For debugging purposes, display depth shadow maps.
- doDisplayFrustumDebug
responsible for displaying the frustum of the shadow cam for debug purpose
- getEdgeFilteringMode
Get the edge filtering mode.
- getEdgesThickness
returns the edges thickness
- getOccludersToRender
Returns a subclass-specific geometryList containing the occluders to be rendered
in the shadow map
- getPreShadowForcedRenderState
Returns the pre shadows pass render state. use it to adjust the RenderState
parameters of the pre sh
- getShadowCam
return the shadow camera to use for rendering the shadow map according the given
index
- getShadowCompareMode
returns the shadow compare mode