appendNodeDeclarationAndMain(loadedSource, sourceDeclaration, source, shaderNode, info, shaderPath);
appendNodeDeclarationAndMain(loadedSource, sourceDeclaration, source, shaderNode, info, shaderPath);
appendNodeDeclarationAndMain(loadedSource, sourceDeclaration, source, shaderNode, info, shaderPath);
appendNodeDeclarationAndMain(loadedSource, sourceDeclaration, source, shaderNode, info, shaderPath);