/** * Updates all shader's buffer blocks. * * @param shader the shader. */ protected void updateShaderBufferBlocks(final Shader shader) { final ListMap<String, ShaderBufferBlock> bufferBlocks = shader.getBufferBlockMap(); for (int i = 0; i < bufferBlocks.size(); i++) { updateShaderBufferBlock(shader, bufferBlocks.getValue(i)); } }