@Override protected void generateUniforms(StringBuilder source, ShaderGenerationInfo info, ShaderType type) { generateCompatibilityDefines(source, type); super.generateUniforms(source, info, type); }
@Override protected void generateUniforms(StringBuilder source, ShaderGenerationInfo info, ShaderType type) { generateUniforms(source, type == ShaderType.Vertex ? info.getVertexUniforms() : info.getFragmentUniforms()); }
@Override protected void generateUniforms(StringBuilder source, ShaderGenerationInfo info, ShaderType type) { generateCompatibilityDefines(source, type); super.generateUniforms(source, info, type); }
@Override protected void generateUniforms(StringBuilder source, ShaderGenerationInfo info, ShaderType type) { generateUniforms(source, type == ShaderType.Vertex ? info.getVertexUniforms() : info.getFragmentUniforms()); }