switch (bucket) { case Gui: guiList = new GeometryList(c); break; case Opaque: opaqueList = new GeometryList(c); break; case Sky: skyList = new GeometryList(c); break; case Transparent: transparentList = new GeometryList(c); break; case Translucent: translucentList = new GeometryList(c); break; default:
/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); }
GeometryList gl = new GeometryList(comparator); for (int g = 0; g < 5; g++) { for (int i = materials.length - 1; i >= 0; i--) {
switch (bucket) { case Gui: guiList = new GeometryList(c); break; case Opaque: opaqueList = new GeometryList(c); break; case Sky: skyList = new GeometryList(c); break; case Transparent: transparentList = new GeometryList(c); break; case Translucent: translucentList = new GeometryList(c); break; default:
switch (bucket) { case Gui: guiList = new GeometryList(c); break; case Opaque: opaqueList = new GeometryList(c); break; case Sky: skyList = new GeometryList(c); break; case Transparent: transparentList = new GeometryList(c); break; case Translucent: translucentList = new GeometryList(c); break; default:
/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); }
/** * Creates a new RenderQueue, the default {@link GeometryComparator comparators} * are used for all {@link GeometryList geometry lists}. */ public RenderQueue() { this.opaqueList = new GeometryList(new OpaqueComparator()); this.guiList = new GeometryList(new GuiComparator()); this.transparentList = new GeometryList(new TransparentComparator()); this.translucentList = new GeometryList(new TransparentComparator()); this.skyList = new GeometryList(new NullComparator()); this.shadowRecv = new GeometryList(new OpaqueComparator()); this.shadowCast = new GeometryList(new OpaqueComparator()); }