public String glGetString(int name) { String string = gl.glGetString(name); checkError(); return string; }
private HashSet<String> loadExtensions() { HashSet<String> extensionSet = new HashSet<String>(64); if (caps.contains(Caps.OpenGL30)) { // If OpenGL3+ is available, use the non-deprecated way // of getting supported extensions. gl3.glGetInteger(GL3.GL_NUM_EXTENSIONS, intBuf16); int extensionCount = intBuf16.get(0); for (int i = 0; i < extensionCount; i++) { String extension = gl3.glGetString(GL.GL_EXTENSIONS, i); extensionSet.add(extension); } } else { extensionSet.addAll(Arrays.asList(gl.glGetString(GL.GL_EXTENSIONS).split(" "))); } return extensionSet; }
private void loadCapabilitiesGL2() { int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION)); int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
" * Profile: {4}", new Object[]{ gl.glGetString(GL.GL_VENDOR), gl.glGetString(GL.GL_RENDERER), gl.glGetString(GL.GL_VERSION), gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" });
public String glGetString(int name) { String string = gl.glGetString(name); checkError(); return string; }
private HashSet<String> loadExtensions() { HashSet<String> extensionSet = new HashSet<String>(64); if (caps.contains(Caps.OpenGL30)) { // If OpenGL3+ is available, use the non-deprecated way // of getting supported extensions. gl3.glGetInteger(GL3.GL_NUM_EXTENSIONS, intBuf16); int extensionCount = intBuf16.get(0); for (int i = 0; i < extensionCount; i++) { String extension = gl3.glGetString(GL.GL_EXTENSIONS, i); extensionSet.add(extension); } } else { extensionSet.addAll(Arrays.asList(gl.glGetString(GL.GL_EXTENSIONS).split(" "))); } return extensionSet; }
private void loadCapabilitiesGL2() { int oglVer = extractVersion(gl.glGetString(GL.GL_VERSION)); int glslVer = extractVersion(gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION));
" * Profile: {4}", new Object[]{ gl.glGetString(GL.GL_VENDOR), gl.glGetString(GL.GL_RENDERER), gl.glGetString(GL.GL_VERSION), gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" });