float maxKnot = spline.getMaxNurbKnot(); float deltaU = (maxKnot - minKnot) / nbSubSegments;
float maxKnot = spline.getMaxNurbKnot(); float deltaU = (maxKnot - minKnot) / nbSubSegments;
float maxKnot = spline.getMaxNurbKnot(); float deltaU = (maxKnot - minKnot)/nbSubSegments;