- <init>
Constructor instantiates a new Ray object. The origin and direction are given.
- setOrigin
setOrigin sets the origin of the ray.
- getDirection
getDirection retrieves the direction vector of the ray.
- getOrigin
getOrigin retrieves the origin point of the ray.
- setDirection
setDirection sets the direction vector of the ray.
- getLimit
getLimit returns the limit of the ray, aka the length. If the limit is not
infinity, then this ray i
- intersectWhere
intersectWhere determines if the Ray intersects a triangle defined by the
specified points and if so
- intersectWherePlanar
intersectWherePlanar determines if the Ray intersects a triangle defined by the
specified points and
- intersects
intersects does the actual intersection work.
- collideWith
- set
Copies information from a source ray into this ray.
- intersectsWherePlane