int axis = evt.getAxisIndex(); float value = evt.getValue(); float effectiveDeadZone = Math.max(globalAxisDeadZone, evt.getAxis().getDeadZone());
int axis = evt.getAxisIndex(); float value = evt.getValue(); if (value < axisDeadZone && value > -axisDeadZone) {
int axis = evt.getAxisIndex(); float value = evt.getValue(); float effectiveDeadZone = Math.max(globalAxisDeadZone, evt.getAxis().getDeadZone());