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ParticleEmitter.setIgnoreTransform
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How to use
setIgnoreTransform
method
in
com.jme3.effect.ParticleEmitter

Best Java code snippets using com.jme3.effect.ParticleEmitter.setIgnoreTransform (Showing top 9 results out of 315)

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private void myMethod () {
ParticleEmitter p =
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}
origin: jMonkeyEngine/jmonkeyengine

/**
 * Set to true if particles should spawn in world space.
 *
 * <p>If set to true and the particle emitter is moved in the scene,
 * then particles that have already spawned won't be affected by this
 * motion. If set to false, the particles will emit in local space
 * and when the emitter is moved, so are all the particles that
 * were emitted previously.
 *
 * @param worldSpace true if particles should spawn in world space.
 */
public void setInWorldSpace(boolean worldSpace) {
  this.setIgnoreTransform(worldSpace);
  this.worldSpace = worldSpace;
}
origin: jMonkeyEngine/jmonkeyengine

setBatchHint(BatchHint.Never);
this.setIgnoreTransform(true);
origin: jMonkeyEngine/jmonkeyengine

endSize = ic.readFloat("endSize", 0);
worldSpace = ic.readBoolean("worldSpace", false);
this.setIgnoreTransform(worldSpace);
facingVelocity = ic.readBoolean("facingVelocity", false);
faceNormal = (Vector3f)ic.readSavable("faceNormal", new Vector3f(Vector3f.NAN));
origin: info.projectkyoto/mms-engine

/**
 * Set to true if particles should spawn in world space. 
 * 
 * <p>If set to true and the particle emitter is moved in the scene,
 * then particles that have already spawned won't be effected by this
 * motion. If set to false, the particles will emit in local space
 * and when the emitter is moved, so are all the particles that
 * were emitted previously.
 * 
 * @param worldSpace true if particles should spawn in world space. 
 */
public void setInWorldSpace(boolean worldSpace) {
  this.setIgnoreTransform(worldSpace);
  this.worldSpace = worldSpace;
}
origin: org.jmonkeyengine/jme3-core

/**
 * Set to true if particles should spawn in world space.
 *
 * <p>If set to true and the particle emitter is moved in the scene,
 * then particles that have already spawned won't be affected by this
 * motion. If set to false, the particles will emit in local space
 * and when the emitter is moved, so are all the particles that
 * were emitted previously.
 *
 * @param worldSpace true if particles should spawn in world space.
 */
public void setInWorldSpace(boolean worldSpace) {
  this.setIgnoreTransform(worldSpace);
  this.worldSpace = worldSpace;
}
origin: info.projectkyoto/mms-engine

this.setIgnoreTransform(true);
origin: org.jmonkeyengine/jme3-core

setBatchHint(BatchHint.Never);
this.setIgnoreTransform(true);
origin: org.jmonkeyengine/jme3-core

endSize = ic.readFloat("endSize", 0);
worldSpace = ic.readBoolean("worldSpace", false);
this.setIgnoreTransform(worldSpace);
facingVelocity = ic.readBoolean("facingVelocity", false);
faceNormal = (Vector3f)ic.readSavable("faceNormal", new Vector3f(Vector3f.NAN));
origin: info.projectkyoto/mms-engine

endSize = ic.readFloat("endSize", 0);
worldSpace = ic.readBoolean("worldSpace", false);
this.setIgnoreTransform(worldSpace);
facingVelocity = ic.readBoolean("facingVelocity", false);
faceNormal = (Vector3f)ic.readSavable("faceNormal", new Vector3f(Vector3f.NAN));
com.jme3.effectParticleEmittersetIgnoreTransform

Popular methods of ParticleEmitter

  • emitAllParticles
    Instantly emits all the particles possible to be emitted. Any particles which are currently inactive
  • getName
  • setQueueBucket
  • getMaterial
  • setParticlesPerSec
    Set the number of particles to spawn per second.
  • <init>
  • clone
  • getNumVisibleParticles
    Returns the number of visible particles (spawned but not dead).
  • setEndColor
    Set the end color of the particles spawned.The particle color at any time is determined by blending
  • setEndSize
    Set the end size of the particles spawned.The particle size at any time is determined by blending th
  • setGravity
    This method sets the gravity vector.
  • setHighLife
    Set the high value of life.The particle's lifetime/expiration is determined by randomly selecting a
  • setGravity,
  • setHighLife,
  • setLowLife,
  • setMaterial,
  • setNumParticles,
  • setShadowMode,
  • setStartColor,
  • setStartSize,
  • addControl,
  • emitParticle

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