public void addBrick(Vector3f ori) { Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat); reBoxg.setLocalTranslation(ori); reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); this.rootNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); }
public void addBrick(Vector3f ori) { Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat); reBoxg.setLocalTranslation(ori); reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); this.batchNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); nbBrick++; }
public void addBrick(Vector3f ori) { Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat); reBoxg.setLocalTranslation(ori); //for geometry with sphere mesh the physics system automatically uses a sphere collision shape reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); this.rootNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); }
public void initWall(float bLength, float bWidth, float bHeight) { Box brick = new Box(bLength, bHeight, bWidth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg"); key.setGenerateMips(true); Texture tex = assetManager.loadTexture(key); mat2.setTexture("ColorMap", tex); float startpt = bLength / 4; float height = -5; for (int j = 0; j < 15; j++) { for (int i = 0; i < 4; i++) { Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10); Geometry reBoxg = new Geometry("brick", brick); reBoxg.setMaterial(mat2); reBoxg.setLocalTranslation(ori); //for geometry with sphere mesh the physics system automatically uses a sphere collision shape reBoxg.addControl(new RigidBodyControl(1.5f)); reBoxg.setShadowMode(ShadowMode.CastAndReceive); reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); this.rootNode.attachChild(reBoxg); this.getPhysicsSpace().add(reBoxg); } startpt = -startpt; height += 2 * bHeight; } }
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); rootNode.attachChild(physicsBox);
control.setContactResponse(isContactResponse()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic());
control.setContactResponse(isContactResponse()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic());
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); rootNode.attachChild(physicsBox);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f); physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f)); physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
public static Node createAccelGeometry(String sensorId, Vector3f dimensions) { Node sensor = new Node(sensorId); sensor.setUserData("ID", sensorId); sensor.setUserData("ROLE", "Accelerometer"); sensor.setUserData("TYPE", "Sensor"); Box box = new Box(dimensions.x, dimensions.y, dimensions.z); Geometry deviceBody = new Geometry(sensorId, box); deviceBody.setMaterial(blackMat); sensor.attachChild(deviceBody); RigidBodyControl rbc = new RigidBodyControl(new BoxCollisionShape(), 5f); sensor.addControl(rbc); rbc.setFriction(1f); return sensor; }
public static Node createSmartphoneGeometry(String smartphoneId, Vector3f dimensions) { Node smartphone = new Node(smartphoneId); smartphone.setUserData("ID", smartphoneId); smartphone.setUserData("ROLE", "AndroidDevice"); smartphone.setUserData("TYPE", "Smartphone"); Box box = new Box(dimensions.x, dimensions.y, dimensions.z); Geometry deviceBody = new Geometry(smartphoneId, box); //deviceBody.rotate(0f, 0f, FastMath.DEG_TO_RAD*90f); deviceBody.setMaterial(blackMat); smartphone.attachChild(deviceBody); Geometry screen = createDisplayGeometry("Screen1", dimensions.x*2f*0.9f, dimensions.y*2f*0.9f); //screen.rotate(0f, FastMath.DEG_TO_RAD*180f, FastMath.DEG_TO_RAD*90f); screen.setMaterial(screenMat); smartphone.attachChild(screen); //screen.move(0f, 0f, dimensions.z+0.001f); screen.move(-dimensions.x, -dimensions.y, dimensions.z+0.001f); RigidBodyControl rbc = new RigidBodyControl(new BoxCollisionShape(), 5f); smartphone.addControl(rbc); rbc.setFriction(1f); return smartphone; }
@Override public Control cloneForSpatial(Spatial spatial) { RigidBodyControl control = new RigidBodyControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setKinematicSpatial(isKinematicSpatial()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setPhysicsLocation(getPhysicsLocation(null)); control.setPhysicsRotation(getPhysicsRotationMatrix(null)); control.setRestitution(getRestitution()); if (mass > 0) { control.setAngularVelocity(getAngularVelocity()); control.setLinearVelocity(getLinearVelocity()); } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); return control; }
public Control cloneForSpatial(Spatial spatial) { RigidBodyControl control = new RigidBodyControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setKinematicSpatial(isKinematicSpatial()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setPhysicsLocation(getPhysicsLocation(null)); control.setPhysicsRotation(getPhysicsRotationMatrix(null)); control.setRestitution(getRestitution()); if (mass > 0) { control.setAngularVelocity(getAngularVelocity()); control.setLinearVelocity(getLinearVelocity()); } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.setSpatial(spatial); return control; }
control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic());
@Override public Object jmeClone() { RigidBodyControl control = new RigidBodyControl(collisionShape, mass); control.setAngularFactor(getAngularFactor()); control.setAngularSleepingThreshold(getAngularSleepingThreshold()); control.setCcdMotionThreshold(getCcdMotionThreshold()); control.setCcdSweptSphereRadius(getCcdSweptSphereRadius()); control.setCollideWithGroups(getCollideWithGroups()); control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic()); control.setKinematicSpatial(isKinematicSpatial()); control.setLinearSleepingThreshold(getLinearSleepingThreshold()); control.setPhysicsLocation(getPhysicsLocation(null)); control.setPhysicsRotation(getPhysicsRotationMatrix(null)); control.setRestitution(getRestitution()); if (mass > 0) { control.setAngularVelocity(getAngularVelocity()); control.setLinearVelocity(getLinearVelocity()); } control.setApplyPhysicsLocal(isApplyPhysicsLocal()); control.spatial = this.spatial; control.setEnabled(isEnabled()); return control; }
control.setCollisionGroup(getCollisionGroup()); control.setDamping(getLinearDamping(), getAngularDamping()); control.setFriction(getFriction()); control.setGravity(getGravity()); control.setKinematic(isKinematic());